NPCs

Listed here are the joinable NPCs, their stats, and biography. Some of them are important to finishing a task like Jet'laya, so you will have to make room for them.

Bardo Furfoot

  • Gender: Male
  • Race: Halfling
  • Alignment: Neutral Good
  • Strength: 12
  • Dexterity: 19
  • Constitution: 13
  • Intelligence: 11
  • Wisdom: 11
  • Charisma: 17

Bardo Furfoot, a halfling from the sleepy village of Gullykin was always restless in his surroundings as a boy. Although he loves Gullykin, he just wasn’t happy living in Gullykin. His greatest wish was to have exciting adventures like the ones he's read about in books and heard from adventurers passing through his village.

The inhabitants of Gullykin always found him daydreaming instead of doing his regular duties. To him, adventuring was everything. One day, his village was beset with a flurry of activity as the villagers had learned of a Forest Dragon that was on the move towards Gullykin. Gandolar Luckyfoot organized a group to battle the dragon before it could get much closer to the village. Bardo eagerly joined the effort anxious to finally see some adventure.

Bub Snikt

  • Gender: Male
  • Race: Human
  • Alignment: Neutral Good
  • Strength: 17
  • Dexterity: 16
  • Constitution: 14
  • Intelligence: 10
  • Wisdom: 11
  • Charisma: 13

Bub was born in Daggerford, a village situated on the Trade way between Baldurs Gate and Waterdeep. The seventh son of a farmer Bub grew up on the farm and became his fathers favourite son. In his youth his father taught him the ways of rural life and his brothers helped him with hunting skills. It wasn't long before they noticed he had a keen eye and his skill with the bow became as good as any bowman of the Castle guard. Each year life on the farm carried on as usual. Occasionally he would find himself with his brothers and the local militia defending Daggerfords farmsteads against marauding Lizard Folk from the Lizard Marsh but most of the time life on the farm went unchanged. It was a few days after one particular Highharvesttide that things started to change. Bub had made his regular visit to Daggerford to sell produce at the local market when the call to arms was made. A group of Ogres had sneaked through the Misty Forest from the High Moor and were attacking the local farmsteads, killing farmers and stealing whatever food they could carry. Concerned for his families safety Bub left the wagon and rode straight out of Farmers gate with three miles ahead of him at the Gallop. By the time he'd reached the farm his brothers were already heavy into fighting several large Ogres the sheer size of which sent fear shearing through his body. It was at that time that he remembered the talisman that his father had given to him as a child. The symbol of Tempus which hung around his neck. Bub can't remember what happened that day but when he joined his brothers in battle it was as if he'd been blessed with the speed and strength of ten men. No Ogre stood in his way. His arrows were true to the mark and each swing of his blade offered no resistance. Within the space of an hour all Ogres were dead and his brothers could only look upon him with awe. Soon after the encounter Bub's attitude changed. He became less interested in rural life and decided to take up a profession as a hired adventurer. He travelled first to Baldurs Gate then onto the town of Beregost where he plies his trade as a swordsman protecting the local farmsteads from Ogres and any other unwanted guests.



Conchobhair Strongblade

  • Gender: Male
  • Race: Human
  • Alignment: Lawful Good
  • Strength: 18
  • Dexterity: 12
  • Constitution: 17
  • Intelligence: 9
  • Wisdom: 19
  • Charisma: 18

Conchobhair originally hails from Waterdeep. He is the youngest of four sons of the very influential Strongblade family in Waterdeep. However, being the youngest he had little hope of inheriting much of the family's holdings, so he set out to make a life for himself when he reached the age of twenty.

He started his training as a paladin and spent a few years living the virtuous life of the paladin. However, he eventually felt too restricted with the discipline and wished from something with more glory. On one of his treks from Waterdeep to Baldur's Gate, he met a warrior by the name of Fergus Ravenskill. Fergus was a very valiant warrior and had spent most of his fifty-six years on the battlefield. Conchobhair had spent a few months on the road with Ravenskill and his tales of great battles intrigued him. However, it was not until Fergus told him of his encounter with a blue dragon, that Conchobhair decided to make a life change. He asked Fergus to train and teach him everything that he knew. He spent six years training with Fergus in the ways of a seasoned warrior and even took positions as mercenaries for a few of the larger cities in the area. However, one fateful day, brought Fergus and Conchobhair face to face with a Red Dragon. This was a dragon that Fergus had encountered some twenty years prior, in which Fergus had injured it by blinding it in one eye. The dragon was bent on seeking his revenge and the opportunity presented itself. Fergus died in the attack, suffering multiple burns from the blazing breath weapon and Conchobhair escaped with minor burns and wounds. It was on this day that he vowed to destroy any dragon that presented a threat to realms and to find the dragon that killed his friend and mentor.

CúChoinneach

  • Gender: Male
  • Race: Elf
  • Alignment: Chaotic Good
  • Strength: 17
  • Dexterity: 18
  • Constitution: 16
  • Intelligence: 11
  • Wisdom: 16
  • Charisma: 8

You know very little about CúChoinneach and his shadow wolf. You know not where he comes from or where he is going to. He says very little and asks far less. For an elf you notice that he harbors a dark side. He has lost all the normal lust for life that most elves have and seems focused on one thing. The destruction of Lord Daerthmac!

Ferthgil Trollslayer

  • Gender: Male
  • Race: Dwarf
  • Alignment: Neutral Good
  • Strength: 18/72
  • Dexterity: 17
  • Constitution: 19
  • Intelligence: 7
  • Wisdom: 12
  • Charisma: 5

Ferthgil was raised by gold dwarves in the Cloudpeak Mountains, his father Breachin Trollslayer had been a wandering Ironsmith, who plied his trade in the numerous small villages which dot up and down the sword coast. However, Breachin met an unfortunate end defending his son from a patrol of Verbeegs in the Cloudpeak Mountains, and young Ferthgil (only in his teens) wandered, helpless and lonely for days carrying only his father's axe. It was at this time that he was found by a certain Gulmoth Stonehearth an Alaghor (priest) of Clanggedin Silverbeard. Gulmoth saw all the rage and frustration in Ferthgil, but also saw the potential nobility that the young lad had. Gulmoth trained the lad at Stonehearth keep a haven for dwarves in the Southern Sword Coast, and here Ferthgil learned to channel his rage in the service of the God of War.

However Ferthgil, had inherited from his father a desire to see the world, and could not stay long in one place, so one morning Ferthgil left the haven and seclusion of Stonehearth Keep and went on his way.

Ferthgil was clanless, homeless, and more importantly penniless, but on the way to Velen in the South he met with someone who was to become his life long companion, Tearlac Truehammer, of Clan Truehammer in the North. Tearlac and Ferthgil became firm friends and before long, Ferthgil began to feel he belonged somewhere. Although not officially, he was considered as part of the Truehammer clan.

Ferthgil will on first meeting look average enough, and indeed will strike you as a particularly cantankerous dwarf, but through his training from Gulmoth, he has learnt to channel his rage against the enemies of Clanggedin. For those who have never seen this, the change is startling, Ferthgil becomes a mighty adversary, and his battle cries have been known to reach the ears of Clanngedin himself all the way to in his fortress in Arcadia?

Jet'laya

  • Gender: Female
  • Race: Half-Elf
  • Alignment: Chaotic Good
  • Strength: 16
  • Dexterity: 17
  • Constitution: 16
  • Intelligence: 12
  • Wisdom: 18
  • Charisma: 9

Being of noble birth Jet'laya's "uncle" went out into the world seeking adventure. Upon his journey he meets and had his life saved a few times by Jet'laya's future father, Torvin. After traveling together for some time and becoming to be close friends, her father and "uncle" returned to Cormanthor. Once in the city, Lennan (Le*non) introduced Torvin to his father, a wealthy and powerful noble. Being quite impressed with Torvin and being thankful for his saving his son's life, he fought to get Torvin, accepted into the city. He won. Torvin quickly became liked by most, and fell in love with Jet'laya's mother, who was one of Cormanthor's healers. Their marriage was looked down upon by several members in the society, forcing them to live near the edge of the forest.

When Jet'laya and her twin brother were six, Cormanthor was attacked by a group of undead, led by a young, brash Vampire. She, her brother and older sister, were hidden in safety, while the elves defended the city. The entire group of attackers was killed except for their leader; he managed to escape and has not been heard from since. However, the elves incurred several casualties, including Jet'laya's parents. Her older sister was wounded and was never able to recover fully from the attack. She suffered for many years. Seeing her parents killed was a constant source of nightmares for Jet'laya, and she vowed revenge for her parent’s death upon all undead. Despite the best efforts of her uncle and her twin, who seemed less effected by his parents' death, she could not be swayed from her path and left as soon as her training, as she called it, was complete.

Keiria Silverstring

  • Gender: Female
  • Race: Half-Elf
  • Alignment: Neutral Good
  • Strength: 17
  • Dexterity: 18
  • Constitution: 16
  • Intelligence: 18
  • Wisdom: 11
  • Charisma: 18

Keiria Silverstring comes from a musically talented family. Both her father and mother are long time members of the Harpers, and Keiria has gained much of her outlook on life from her parents and their association with the Harpers. Keiria is a very talented songstress and actress. She has appeared in venues from Silverymoon to Athakla. However, aside from her charming personality, half-elven beauty and long flowing red locks, she is also a very adept fighter and can hold her own in any battle. She even prefers the life of adventuring to life on the stage. She says it makes her feel alive to experience adventure and danger.

Skeezer Lumpkin the VI

  • Gender: Male
  • Race: Gnome
  • Alignment: Chaotic Good
  • Strength: 14
  • Dexterity: 18
  • Constitution: 13
  • Intelligence: 19
  • Wisdom: 15
  • Charisma: 10

Skeezer Lumpkin the VI is from the gnome settlement on Krynn, beneath Mount Nevermind. However, for the past 75 years he has been living in Athakla in Amn. He has spent his whole life trying to find the perfect combination of technology and magic. He feels that this could result in the ultimate tinker creation. He has of yet been able to do so. He has shied away from the normal way of the tinker gnome in search of a greater understanding of magic. His creations so far have resulted in limited success. One of his earliest creations he created when he was a boy was one named 'The Automatic (Systematic) Articulated Mop and Spring-Loaded Broom-Driven Pie Tin Flier and Egg Dropper" (or ASAMSLBPTFED for short). It would send eggs flying at very high speeds. But it had no real purpose. One of Skeezer's greatest desires in all of Faerun is to see the beautiful SkyShips. He has heard a great many tales of such ships and wishes nothing than to see the SkyShips that are being presented in Baldur's Gate.

Thorfinn Hauskluniff

  • Gender: Male
  • Race: Human
  • Alignment: Chaotic Good
  • Strength: 18/87
  • Dexterity: 17
  • Constitution: 19
  • Intelligence: 8
  • Wisdom: 11
  • Charisma: 5

Thorfinns childhood got off to a bad start. Born on the Island of Ruathyn he was offered as a sacrifice to Auriel. When just a babe Auriel priests placed him on a raft and launched him into the Trackless sea. At that time the weather was calm but strong currents carried the raft south towards the westside of the Moonshae Isles. He drifted for several days until the raft reached the shores of the Island of Moray. Washed up on a pebble beach he was rescued by fishermen and raised in the presence of Northlanders. In his early years he worked the boat with his adopted family learning all there was to know about the sea. He became interested in the Navy and when he turned sixteen his request to join was granted by his family. During his late teens he honed his sea fairing skills and began learning the art of swordplay. He became adept with the axe but his strength gave him the ability to swing a large sword with ease, an ability not lost on the marauding pirates and thieves. The large sword became his weapon of choice. After five years Thorfinn decided to leave the Navy and travel. He worked as a mercenary and sword for hire protecting Merchants as they travelled their caravan routes. Eventually, Thorfinn's travels brought him to the Sword coast and into the city of Baldurs Gate.